Primary:MC81

Information
Weapon Type: Submachine Gun

Damage: 4/10

Accuracy: 6/10

Fire Rate: 5/10

Mobility: 4/10

Range: 3/10

Clip Size: 20 Rounds (30 rounds extended)

Unlocked at Rank: 3

Cost: 5,000 Credits

Attachments Available: Red Dot Sight, Holo. Scope, ACOG Scope, Thermal Scope, Suppressor, Flash Hider, Stock, Extended Mag., FMJ Bullets

Alternate Information
The MC81 is a wonderful weapon. It has an extremely fast firing rate, almost no recoil, and when equipped with an ACOG, excellent accuracy. It is extremely accurate at long range (regardless of the range value) and is capable of killing at very long distances. It is akin to an underpowered version of the TXR-Reaper.

The fast firing rate means that kills are quicker. However, the downside to this is the fact that if you miss, you expend more rounds faster. If you are accurate, this gun is excellent to use hipfired, or with a sight. Personally, I like to use an ACOG with it.

If you prefer to be accurate, then you will want to use FMJ Bullets with this weapon, due to the much greater damage and faster kills you will get. If you prefer to either prefire or spam, you'll want Extended Mags for this for the extra ten rounds.

Suggested Uses/Game Modes
I suggest that you use this weapon for any gameplay. It is suitable at any range, especially medium to very long ranges. I like to use this in team battle and control points, but in CTF, it is inadequate. Battles require a bigger weapon, and manhunt requires more ammo than 120-130 rounds.

Pros

 * Fast firing
 * Extremely accurate
 * Fast reload
 * High mobility
 * Excellent hipfire
 * Excellent long range

Cons

 * Low base damage
 * 20 round clip